The Power

The Power is the name of a supernatural entity that owns the Dark Marker. It is the main antagonist of The Dark Marker, chapters 1 and 2. The Power is extremely protective of the Marker, and will kill anyone who tries to steal or use it.

The Power is incorporeal and does not exist in any specific location, however it gives the illlusion that is in a specific place when it talks to someone. Hearing the Power's voice or seeing one of the Power's many physical forms does not mean that the Power is there. The Power is everywhere and nowhere.

Disembodied Voice
The Power is not corporeal, does not exist in a specific location and communicates to the Marker owner through a voice in their head. The voice is typically raspy, echoey and very distorted. The Power can also communicate through giving people nasty feelings and emotions, as well as etching messages on things.

The Mannequin
The "aggressive side" of the Power. The Mannequin takes the form of a creepy, faceless mannequin and, while initially silent, becomes extremely aggressive towards the Marker owner if they refuse to return the Marker.

The Mysterious Man
The "convincing side" of the Power. The Mysterious Man is what appears to be a human male in a trench coat and hat. He is the least violent of the three forms of the Power and will try to trade the Marker, using the Red Marker.

The Little Girl
The "assertive side" of the Power. The Little Girl has the appearance of a young girl with abnormaly long legs. The Little Girl will allow for the Marker owner to give back the marker, but if they refuse, she will begin to warp in appearance, and eventually attack.

Chapter 2
In Chapter 2, the Power shows a new ability, the ability to turn normal people into mindless, savage hunters who will do anything, even risking their own lives, to retrieve the Dark Marker. Unlike previous forms of the Power, these possessed people have no distinct personality and behave like rabid animals with various degrees of intelligence. While some will savagely attack the person with the Marker, others are smarter and will analyze and assess the situation to find the best strategy.

The Four Friends
The Power possesses the four friends of the protagonist's mother in The Dark Marker: Chapter 2. Each becomes savage, mindless beasts, all dripping and oozing black ink.
 * Roderick Morton
 * The least intelligent. He is very fast, agile, and has a strong grip.
 * Percy Mann
 * The third most intelligent. He is very strong and can throw and punch things with incredible force.
 * Freya Dolan
 * The second most intelligent. Because of previous military training, she retains the ability to sneak up on people without being detected.
 * Tristan Welsh
 * The most intelligent and stong of the four, Tristan has a very high IQ, several PhDs, military training and is the least savage. Tristan is faced separately from the other three in the game.