Ability (The Game of Playing)

An Ability in The Game of Playing is a special superpower granted to a sole individual. Abilities can only be owned and therefore used if the person owns the Triumph Card which corrosponds to the Ability.

Abilities are divided into three types depending on how they can be used: Command, Continuous and Dependant.
 * Command Abilities are the ones with the most control. Users of these Abilities can use them at will.
 * Example: The Prince's Memory Purge can be used whenever he wants to.


 * Continuous Abilities cannot be turned off or disabled unless the user is killed or the Ability is overwhelmed by an exterior power. These Abilities are continuous and have an ongoing, lasting effect.
 * Example: The Mayor's One Way Doom is always turned on and cannot be removed unless he is killed.
 * Determinant Abilities are involuntary Abilities that can only activate when certain criteria are met. They activate on their own, like continuous Abilities. However, unlike continuous Abilities, they are not always on, and only activate in certain situations.
 * Example: The Grim Reaper's Death only activates when he is touching another person, and he has no control over whether or not it activates and must control it by limiting its usage through his clothing.
 * Example: Harlequin's Fool's Gold only activates when someone is looking at him. However, unlike other Dependant Abilities, Harlequin has control over the Ability's effects.

List of abilities

 * 0. Fool's Gold
 * 1. Flame Throw
 * 2. Earth Mind
 * 3. Hammerspace
 * 4. Memory Purge
 * 5. Black Curse
 * 6. One Way Doom
 * 7. Staryear Zip
 * 8. Pure Strength
 * 9. Fleeting Shadow
 * 10. Blue Time
 * 11. Double Counter
 * 12.
 * 13. Death
 * 14. Hinder Inside
 * 15.
 * 16. Taking Mind
 * 17.
 * 18.
 * 19.
 * 20. World Shine
 * 21. World Triumph